Great Concept Michael Thanks for Sharing. Personally I've been Playing With These Type of Settings for a Long Time. I dont Recommend You Use Any Kind of Beveling on Any Small Sprites Such as This. If you Wish to Make The Image Pop-Up at You, Use The Bump Map Tools Instead They Are A Lot More Pixle Friendly Than Bevel. Beveling Will Make Your Images Too Bulky And Smudge Dark Black Outlines Where You Dont Want Them.
Here Is A Bump Map Example.
Opposed to Beveling.
Notice How You Dont Get Unwanted Black Smudges and Line Damage Cutting Thru The Sprite, And As You Can See It Still Maintains A Bevel Effect But It Is Much Cleaner.
Some of These Methods Could Be Very Simple To Use If You Played With Them Long Enough To Understand Them. I Like To Stay Away From Them Unless They Are Absolutely Necessary, But In The Same Ball Park I Like To Render Them Manually Using Color Blending To Add Lighting and Shadows The Figures Look So Much More Natural This Way.
I Simply Copied the Original Color And Made Them Darker And UnderLined The Colors To Give The Illusion That This Figure Is Sitting Out In The Sunlight.
Here Is An Example Of Lighting a Sprite.
Opposed to Burning and Dodging.
It Is a Lot Sharper, Clean, and Controlled. It Has a More Natural Look, and as RPGJUnkie Would say it has a "Hand Drawn Feel" to it. You Can Clearly See Its a More Polished Approach. Also The Image Is No Longer Flat But Still Has A Softer Feel Than A Bevel Or a Bump Map.
In Addition Beveling, Burning, and The Many Other Rendering Tools Should Not Be Completely Ignored, The Art Great Tools To Use When Dealing With Larger Scale Objects Such as House Sprites, HUDs, and Buttons. All in All Take It From Michael Playing With These Settings Never Hurt Anyone.
Thanks Michael!